12/3/2023 0 Comments Bastion game screenshots location![]() ![]() ![]() In Bastion, the audio logs and codices are replaced by a narrator, Rucks, who talks over the action in most of the game's levels, describing the location as well as the Kid's deeds. The compelling scenario, fleshed out by mise-en-scene and audio logs, is a major part of the game's appeal. The story of Rapture's fall in BioShock, for instance, is far more gripping than the relatively pedestrian tale of its protagonist's journey across the undersea city. These all belong to the class of games where the backstory is significantly more interesting than the story. The compelling scenario paired to a weak plot is a feature of many games, ranging from Shadow of the Colossus to BioShock. Bastion's narrative puts scenario first and story second, in a way that both supports and weakens its central themes. Rather, the game's storytelling system primarily delivers background information on the city of Caelondia and the Calamity that has caused the destruction of the city and its environs. In the game, however, the narrator actually does relatively little of this, and Bastion's plot is thinly realized, offering little insight into its characters and their motivations. Rather, it was sold on its storytelling system, in which a narrator responds to what the main character (called only the Kid) is doing. Bastion is a game with marvelous art, a wonderful soundtrack, and solid mechanics, but it was not sold to the public on the strength of these aspects. ![]()
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